* Ice Falchion - 100 ATK - LV 40 - Ice Elemental Options: - Infinite Auto-Spell cast of up to Cold Bolt LV 3 (like Sages would) - Use up to Cold Bolt LV 3 - When attacking, 5% chance of monster freezing - When attacking, 1% chance of YOU freezing
* Edge - 115 ATK - LV 40 Options: - Cause status ailment 'Coma' at a low chance (This does not work on bosses, and the amount of EXP that could have been gained otherwise during Coma state will not be gained) - When attacking, 3% chance of causing status ailment Curse
* Firebrand - 100 ATK - LV 40 - Fire-elemental Options: - Infinite Auto-Spell cast of up to Fire Bolt LV 3 - Use up to Fire Bolt LV 3
* Sword of the Sun - 85 ATK - LV 40 - Fire-elemental Options: - Every attack gives you 1% of the damage to your HP - Equipping this weapon reduces 15 SP per 10 second continually
* Mysteltain - 170 ATK - LV 40 - Dark-elemental Options: - +15% ATK Vs. Shadow-elemental monsters - DEX + 3 - When attacking, 1% chance of casting Stone Curse (No need for Red Gemstone)
* Tirfing - 200 ATK - LV 40 - Dark-elemental Options: - Equipping this weapon causes you to lose 35 HP every 10 second
* Destiny Star Sword - 150 ATK - LV 40 Options: - All stats increased by 2 - +50% ATK Vs. Boss-type monsters - +10% ATK Vs. normal monsters
* Shapeless Sword - 140 ATK - LV 40 - Shadow-elemental Options: - Can never be damaged (not same as being broken due to overupgrade) - Takes 1 SP every attack - When attacking, 3% chance of removing 30% of target's SP
* Swordbreaker - 70 ATK - LV 36 Options: - 5% chance of destroying enemy's weapon, but it can be fixed
* Mailbreaker - 70 ATK - LV 36 Options: - 5% chance of destroying enemy's armor, but it can be fixed
* Wither Knife - 80 ATK - LV 36 Options: - Ignores defense of Plant-type monsters when attacking - Damage reduced by 15% from Plant-type monsters - +15% ATK Vs. Plant-type monsters
* Combat Knife - 80 ATK - LV 36 Options: - Ignores defense of Demi-Human type monsters when attacking - Damage reduced by 10% from Demi-Human-type monsters - +10% ATK Vs. Demi-human monsters
* Butcher Knife - 75 ATK - LV 36 Options: - +30% CRIT rate - When a Brute-type monster gets killed by this weapon, there is 50% chance of dropping item Meat - +3% ATK Vs. Demi-human monsters
* Needle - 80 ATK - LV 36 Options: - Damage uses same formula as the Chim To Kyung attack of the Monk; this means, this does more damage against monsters with higher DEF.
* Vadzerald - 70 ATK - LV 36 - Fire-elemental Options: - INT + 5, MATK + 10% Just like Arcturus version of this weapon... it ups INT/MATK lol XD!
* Exorcise - 90 ATK - LV 36 Options: - Ignore defense of Demon-type monsters when attacking - Damage reduced by 5% from Demon-type monsters - Damage increased by 10% from Demi-Human type monsters
* Moonlight Sword - 50 ATK - LV 36 Options: - MaxSP increased by 10% - Every attack recovers you 3 SP (not 3%)
* Azorth - 110 ATK - LV 36 Options: - Randomly change the monster you're attacking to a different monster by low chance; changed monster will have the changed monster's stats and EXP (Does not work on Boss-type and Demi-Human type monsters)
* Sucsamad - 140 ATK - LV 36 Options: - Can never be broken - +10% ATK Vs. Earth/Wind-type monsters
* Grimtooth - 180 ATK - LV 36 Options: - When equipped, it decreases your DEF by half - +10 FLEE, +5 Lucky FLEE
* Cleaver - 140 ATK - LV 44 Options: - +5% ATK Vs. Demi-Human monsters - When a Brute-type monster dies by this weapon, there is 30% chance of them dropping item Meat
* Gungnir - 120 ATK - LV 44 Options: - 25% chance of hitting the target anyway if the game calculates your attack to be a Miss. - 30% Bonus to HIT rate
* Skewer (type of a spear) - 100 ATK - LV 48 Options: - Ignores defense of whoever you are attacking, except Boss-type monsters - +25% ATK Vs. Non-elemental monsters
* Tunguleti - 95 ATK - LV 48 Options: - Each attack gives you 1 SP - If you kill the enemy with this weapon, you recover 5 SP
* Golden Mace - 110 ATK - LV 40 Options: - Can never be damaged - +10% ATK Vs. Undead-type monsters
* Long Mace - 135 ATK - LV 40 Options: - Range is 3 - Damage reduced by 10% from range-attacking enemies
* Slash - 145 ATK - LV 40 Options: - +15% ATK Vs. Undead-type monsters - 5% Bonus EXP when killing Undead-type monsters with this weapon - Very low chance of sending the Undead-type monster to 'Coma' state, but like the other coma-inducing weapon, you don't get the amount of EXP you could have gotten during the monster's coma state
* Grand Cross - 140 ATK - LV 40 - Holy-elemental Options: - Auto-spell cast LV 3 Turn Undead - Enables you to use LV 3 Turn Undead - Each attack against Undead-type recovers you 1 SP - Each kill against Undead-type with this weapon recovers you 3 SP
* Book of Apocalypse (or Revelations) - 120 ATK - LV 40 - Dark-elemental Options: - +7% ATK Vs. all 4 major elemental monster types (Earth/Ice/Fire/Wind) - Damage increased by 5% from Holy-elemental monsters
* Blood Axe - 170 ATK - LV 44 Options: - STR + 10 - Increases your movement speed
* Great Axe - 187 ATK - LV 44 Options: - Stun +15% - If you use Mammonite with this skill, monster is pushed back 5 cells
* Sabbath - 120 ATK - LV 44 Options: - 50% Chance of bonus CRIT Vs. Undead-type monsters - 0.5% chance of putting Demon-type monsters to Coma state (same EXP penalty rule follows)
* Light Epsilon - 180 ATK - LV 44 - Holy-elemental Options: - Allows you to cast LV 3 Heal - +3% ATK Vs. Demon-type monsters
* Slertter - 120 ATK - LV 44 Options: - Ignores defense of Demi-Human type monsters - 0.4% chance of putting Demi-Human type monsters to coma state
* Tomahawk - 165 ATK - LV 44 - Wind-elemental Options: - Allows you to use skill Throw Tomahawk, which has range of 9 cells
* Guillotine - 215 ATK - LV 44 Options: - 0.3% chance of putting Demi-Human monsters to coma state - Every attack done to Demi-Human monsters recovers you 2 SP - Every kill done to Demi-Human monsters recovers you 20 SP
* Vilguisarme - 183 ATK - LV 48 Options: - +10% ATK Vs. Brute-type monsters - +5% ATK Vs. Demi-Human type monsters
* Zepheurus (or Zephrus or something like that) - 170 ATK - LV 48 Options: - Auto-spell cast up to Thunderstorm LV 3 - Allows you to cast Thunderstorm LV 3 - When attacking, 2% chance of making the target Silenced - When equipped, the weight of this thing becomes 200
* Ronginus' Spear - 180 ATK - LV 48 - Dark-elemental Options: - +10% ATK Vs. Demi-Human/Angelic type monsters - When equipped, the weight of this thing becomes 250
* Bryunak - 190 ATK - LV 48 - Holy-elemental Options: - Auto-spell cast up to LV 3 Soul Strike - Allows you to cast both LV 5 Heal and LV 3 Soul Strike - When equipped, this weapon's weight becomes 300
* Hellfire - 200 ATK - LV 48 - Fire-elemental Options: - STR + 3 - Auto-spell cast up to LV 3 Fire Ball - Allows you to cast LV 3 Fire Ball - When equipped, this weapon's weight becomes 350
* Roguemaster's Bow (or Thief's Bow in direct translation) - 75 ATK - LV 48 Options: - The bow becomes Thief-only - Range becomes 11 cells
* Rudra's Bow - 150 ATK - LV 48 Options: - +50% Resistance Vs. these status ailments: Poison, Curse, Silence, Chaos, and Blind - INT + 5 - Allows you to cast LV 1 Cure and Heal - When equipped, weapon's weight becomes 120